Conditions

Dazed
May only take a single standard action.

Vulnerable
All active defenses are 1/2 (rounded up).

Disabled
All active defenses are 0.

Fatigued
Move at -1 speed, recovery takes 1 hour of rest.

Hindered
Move at -1 speed.

Sunned
Cannot take actions

Staggered
Dazed + Hindered. Standard action only + -1 speed.

Exhausted
-2 penalty on all checks, -1 speed, recovery takes 1 hour of rest.

Conditions

Super Minneapolis Daemir